really cute little game with a lot of potential, cant wait for a full release
BRAVE - Demo
A downloadable game for Windows
DISCLAIMER: The game is in very early developement and this demo is mostly to get feedback on the game feel! It includes the first stage and the first boss fight! Any kind of feedback is highly appreciated! :)
Welcome to the demo of "BRAVE"! Brave is a pixel-art platformer with rpg elements. The main character is Willy. He is a blacksmith who lived with his wife Vicky in the small kingdom of Skorge. I don't want to spoil you, so let's just say his wife suddenly disappears and is in great danger. Willy has to take all his courage and fight his way through a world of monsters and dangers to save Vicky!
I hope you enjoy playing! :)
In case you want to keep being updated about the game:
If you like the game and want to support it:
#01 Bug fixes and you can now also jump with "W" on keyboard.
Click download now to get access to the following files:
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Fun game! I love the style and music. The keyboard controls aren't great, and sometimes the terrain generation can create unreachable areas. Other than that, I enjoyed it! Looking forward to more demos / a full release.
I'd love to test this if you can make a MacOS or Linux build! It runs in wine on MacOS, but so it slows down gradually due to wine exceptions. Love the style, and gameplay feels nice.
a really fun little game :)
I´ve played it for a couple hours and really enjoyed it. Although there are some problems. Sometimes when a small goblin notices you they vanish so you cant see them and when you make to the lowest level of a floor the hotbar gets in the way so you cant see your own character. Also the dive is kinda delayed after hitting something and the "H" power doesnt work on the keyboard.
Plus wish that there´s an actual healing item and not just things like the salad and the bubbly bottle
Still a really fun game and will def buy when the full release comes :)
The attack still feels kind of flighty, maybe because you can walk past characters so easily so sidling up to them to hit them with the slash feels unsatisfying. I know Dead Cells has a system where walking through enemies is possible, but you go slower and the game automatically slightly nudges you to keep you on one side of the enemy if you haven't obviously expressed the intention to go past them. tl;dr consider making it easier to sidle up to characters to attack with melee. Sfx and feedback on attacks could be a little better too, maybe because attack animation is short for my taste it feels less satisfying than a true THWACK
i got to agree. the sword needs a satisfying thwack, and maybe have more windup. also, i feel like the jump needs to be a little more floaty, if not little bit higher. the jump feels like i am barely jumping at all because i dont get enough time in the air. also, because you dont have a downward or upward atack, it would be apreciated if you made the arc of the sword reach higher up and down
This is one cute little game. The pixel art graphics sure is nice and fits the game really well -- very awesome pixel art job. The music also fits the game really well; did you compose the musics yourself?
I do realize that the game recommends me to play with a controller but well... I don't have a controller... and attacking with G is kind of... non-intuitive. Also considering that the player can jump with W, can you make it so that the player can also jump with the up arrow? :/
Personally I find this game a little bit too hard; but probably is a proper difficulty if you intend it as such. I also want to know if getting killed totally resets everything and puts me right back at zero every time I die?
I Love the Pixel style
That look to be a really good game ! But... I can't play it because there no mac versions D:
If you can fix that with a mac version and a linux version i'm sure more people will be allowed to see your project and play it.
So i hope the mac versions will be here soon :D
I don't know if theres a ranged weapon, but if theres not it'd be cool if there was a bow
Hello, i have double jump to the left wall at the begining of demo, now my character is lost in the ground snif.
Hey I think your discord link has expired.
Hey, that game has potential!
I have a youtube channel where I review games made in gamemaker (plus gamemaker video tutorials) and your demo is a good example how to start it right.
Therefore I have two questions to you. Can I use your logo in my video thumbnail and are you interested in sendimg a review copy once that game is finished? If you don't want free cloud or you are not interested or even want to prohibit me using your logo in the thumbnail, please write me here.
Ach ja, gutes Game dass du da gemacht hast! Weiter so.
Video found here: https://youtu.be/uGXTNnLk25c
Wow thank you so much for your review! I know your channel and I actually watched some of your videos few weeks ago, that's so awesome :)
Sure you can use the logo and I would love to send you a copy of the game. Maybe it will take a while though :D
(Hier einen Deutschen zu treffen ist auch mal eine nette Überraschung :) )
Krass dass du überhaupt meinen Kanal kennst, die Welt ist echt klein (mein yt Kanal auch). Wie hast du es geschafft bei itch.io auf die Startleiste zu kommen, plus deine Video wurde aktiv bei mir gesucht. Wenn du Lust auf ein Gespräch oder einen Austausch hast kannst du mal bei mir im Discord vorbeischauen. Discord: https://discord.gg/gvr98nb
Das was du als Demo gemacht hast ist schon recht fortgeschritten (Stil, loop, gameplay). Alles deine eigene Kreation oder hast du eine Engine benutzt?
Wenn du eine Vollversion mir schickst, werde ich auf jeden Fall eine weiteres Video machen. Eine Idee wann du es releasen willst?
Ich hatte ein wenig Probleme mit draw_sprite_part (hatte das vorher nie benutzt) und habe dann dein Video dazu gefunden, das hat mir dann auch tatsächlich geholfen :) Ja so kam ich dann auf deine Videos. Und wie ich es auf die Startseite geschafft habe ist eine gute Frage :D Die Demo war für mich eigentlich nur für Feedback zum Spiel-Feeling da, hauptsächlich in Sachen Player-Steuerung etc. Ich hätte nicht gedacht, dass das so eine Aufmerksamkeit bekommt.. Ich schaue auf jeden Fall mal auf deinem Discord vorbei, da können wir gerne mal Plaudern wenn es die Zeit zulässt :)
Alle Spielelemente sind selbst gecoded, da ist aber auch bis jetzt eigentlich nichts extrem komplexes dabei.. Ich bin momentan am Pathfinding der Gegner am arbeiten, da verzweifle ich aber langsam dran.. da fehlt mir einfach noch das Wissen um da einen Gegner zu programmieren, der nicht absolut dumm ist :D Naja irgendwie werde ich das auch noch herausfinden.
Und ja eine Vollversion wirst du auf jeden Fall bekommen, ein Release kann ich dir jedoch noch nicht sagen.. das wird wohl noch ein Weilchen dauern..
I really like the core loop of this and am interested to see at what crazy builds you can do over time. Thought the controls felt very solid and am super pumped for the future of this game.
Thank you for you review! Already commented on the video but I wanted to say thank you again! :)
when you spawn there is an invisible wall to the left where you can climb it and go over it. The response time is a bit slow but its ok.
i personaly feel the jump needs more paower, and the player sprite needs a biger feel (i felt like a dworf compaired to slimes) and podibly adding more range to the sord it curently feels varry finicy. but all in all a good game i saw alot of potenchal in this game. key binding would be nice thow.
Thank you! Yeah the hitbox of the sword was a bit too pixel perfect! Scaled that up to 3 pixels further so it's gonna be easier hitting those mobs!
I honestly really liked the game and the game style. The only off things for me were the:
Ccontrols, maybe the ability to bind keys or at least not have all the controls on one line on the keyboard would be nice.
Pause Menu: the fact that there isnt a pause menu or at least not one i could figure out how to get to? lol
Tutorial: Maybe having a small more interactive tutorial at the beginning showing you the basics and whats needed to be done in the game.
Overall though everything looks good!
Thank you for playing! I'm working on all of the things you mentioned and they will be available in the next update! I hope you'll check it out again :)
This game is an 8/10! I wish there was a more clear goal in the beginning on what we we're fighting for but I understand that this is just a demo and there is tons more to come. But why it's not a 10/10 or a 9/10 is because the CONTROLS. my fingers are in pain sir, why? wasd or arrows keys, ok fine fine, up arrow key doesn't let you jump but w & space does, ok whatever... G for attack, wait, "G" FOR ATTACK!? why just no... and to make it worse J is for dash. AND YOU CAN'T DOUBLE JUMP, you have to jump off another block to jump twice. I swear I spent a good 2 minutes just trying to get into one of the nooks to get a chest but eventually I just gave up. anyways, K stomp, L swirl attack?, & H unknown because I didn't get far enough. Why GHJKL? and why not 12345? no? Okay stick with GHJKL but atleast make the attack , swirl & dash all next to each other because they're the most used. I did see though that this game works better for controller but that doesn't mean you can't make decent controls for pc. I really think that's the only real flaw besides the obvious like no story blah blah blah but it's the demo I get it. Just fix the controls and you're golden. Everything else is so clean & the power ups are cool as well! No like heal kits that I've seen so far ( I only played about 15 minutes though so), that would help make the game just a bit easier so we can progress farther. one last thing idk if it's a joke or something but after I die it says "PRESS ANY KEY TO RETART" idk maybe i'm reading it wrong but i swearrr it says that. good game overall though good job! :)
Thank you for the big feedback! Yeah I got a lot of complains about the controls.. kinda messed this one up a bit.. :D But I'm currently working on a better control scheme plus the option to bind your keys how you want them to be! So that shouldn't be a problem in the future. Also healing options are already implemented in my current version. The "Retart" is already fixed.. kind of funny though :D
Awesome, the movements are reactive and very smooth, amazing graphics and beatifull gameplay, but, for me, it's a little too hard, only beacuse there are too much enemy in the same area... But except for this, really good game!
Thank you so much! Yeah I have to tweak the spawn system a bit.. there can be areas with way too much mobs ;)
Hello! I played your game! I actually REALLY like it - controls are really tight and the pace is high. It's too difficult for me, but still really cool. I kept thinking of an endless amount of things to add to the game which I do when I feel a game could be so good with more content. You've got something great going here! Super good for an early beta!!
The immediate feedback I was going to give has been mentioned already in most of the comments, I hope you keep working on this 😊
Already commented on the video, but I want to give you a big thank you here too! :)
I really liked this game and the gameplay. I would have liked to have had a bit more story and introduction added to my experience. I feel that could have really set this game apart. Although, it is fantastic gameplay and does stand on its own with that alone.
Thanks for your feedback! The story is not completely finished yet so I didn't want to put a lot of it in the demo..maybe it will change a bit. But there will be a nice little story line in the finished version :)
This game is sweet! But please let me set my own keybindings.
I really like this game. It reminds me of Risk Of Rain. The game feel is alright I think the dust effect when the player lands is cool. My suggestion to improve this game would be to make the jump a bit faster. This way the player feels more alive. Good luck with the development!
It was fun even though I suck.
Please demo for Android - iOS ♡
Great Game, Love the game play but I feel like jump may be a bit unresponsive
so I just gave this game a go and quite enjoyed it though the controls are a bit odd and clunky enjoyed the combat the most
I like the art and the concept i honestly feel "Best played with a controller" is crap work the actions to a more standard control scheme that would make even this demo much more fun
Just played your game! Super cool sprites!
Here is a couple suggestions:
- The Control Scheme is really odd, to be frank, I don't like it, it takes me out of the experience when I have to look at my keyboard to find the right key and some of the keys didn't work. You can jump with 'W', but not with the 'Up Arrow' key. It feels really uncomfortable to jump and attack.
- During my play, two chests appeared right next to each other (not sure if that is a problem)
- The gold from those chests were behind the chest sprites
- One of the long necked plant monsters hit me from the other side of the screen through the walls
- I killed some slimes, and there slime residue effect went all over the platforms, including the ones below, above, and the opposite sides of walls
- Please add a pause menu to either remap or exit the game
- I feel like the sword should have a bigger hitbox
Not sure if this was useful feedback, and I know you've probably have gotten a lot of the same stuff when it comes to the bugs, glitches, and suggestions. I will to continue to playtest your amazing game and I hope to see it greenlit somewhere!
Thank you so much for this big feedback! I will go into every suggerstion:
- Yeah the control scheme for the keyboard is crap, I heard that alot and also get why. I will change that and I'm also working on the option menu for changing the keys so you can use whatever you want.
-The chest spawn is fixed already in my current version, shouldn't happen anymore.
-The gold should now always be on top of everything since I changed the depth system.
-I'm currently recoding the hole game in a new project (because I had lots of old and bad code in the older version) and I will take care of the plants attack behaviour!
-The slime and blood effects are usually on top of the sprites and would drip over cliffs but I get that this looks odd when it's behind the sprites looking like it would go through walls.. will change that!
- pause menu is already added in my current version
-I will play with the hitbox a bit to see what feels better!
Again, thank you very much for the feedback, that was definitely useful!
This game is really cool and well made! I really enjoyed the art and over the top effects. But I also feel the game has a few problems. first of all I feel the way the controls are mapped is a bit odd, the solution to this could be to have a pause menu which allows you to remap the controls. My biggest problem is how when you hit an enemy there is so much of a reaction from the game but almost no reaction when the player gets hit which makes it hard for me to realize when I've been hit and often dying without realizing I'd been hit. I've just spent so much time criticizing this game because I think this game is great and i would like to see it improve.
Thank you for playing! :) I'm already working on a controls option where you can set everything how you want it to be! For when the player gets hit I will add screenshake and I also thought about a red surface that surrounds the screen when it gets critical or something like that. That's definitely a good point, thank you for that! :)
Thank you for your feedback! I watched your video and you did very well :) Most of your complaints are already fixed and I hope you give it another try when I update the game!
It is very hard for me to play your game because of G attack button. But graphics and sound are very good. Please, make custom controls (I want to use mouse for attack)
Thank you for playing! Custom controls will be in the next update! Already working on that
So I've tested your game and the music and visuals are ascetically pleasing to listen to view and play, the easy controls match the combat and the use of a controller work very well HOWEVER I did find one small exploit which doesn't exactly break the game....When the game begins your figure out their is a climb and jump of the walls feature. Once the game starts or your character dies if they turn around they can climb the invisible wall behind the spawn and climb thought a mountain and exploit out of the map. I suggest you fix that ;)
I had fun playing I see your inspiration, and I'm excited to see this develop future - Excellent job.
Thank you for pointing that out! I'm already working on all the bugs you guys are mentioning. This helps so much!
Excellent work! I recorded a clip for the itch.io YouTube channel:
It was really hard but in a good way. I probably did 20+ attempts. Never saw the boss from the screenshots 😅. I noticed some issues but they were mentioned in other comments, so I won’t repeat. Looking forward to where this project goes.
Thank you so much! Really appreciate that! I saw the video, you played pretty well :D I already did a lot of improvements from all the feedback I got so I can now focus on creating new content :)
Really great game. I have really enjoyed it so far!The enemies could use better pathfinding, as an eye wouldn't come down from the edge of a hill,and I couldn't even hit it. I believe that it would be great if you for example made a discord server so that fans are able to join and discuss the game.
Hey! Thank you for your feedback! The pathfinding is the biggest weak-spot in the game right now.. I'm working on that..
I made a discord server a while ago but never posted it because there was nothing to talk about before the demo.. But now it might be a good idea :)
Lots to like here for an early demo.
The good: I really like the "feel" of the game. The character movement, and combat feels nice, especially when played with a controller. I enjoy the Spelunky-style level generation, and the mixture of enemies and items present. The music is chill and soothing, almost Stardew Valley-esque at times. The UI is looking fantastic, your button / screen designs are smooth.
Possible improvements: The first thing I noticed is I couldn't get Skill 1 to work, but perhaps my controller's LB button is broken and this is the first time I've noticed (ha). I enjoy the item enhancements, but noticed that sometimes they overwrite a previous improvement (at one point I lost my double jump when I acquired another item, which was a bummer). Is there a way to regenerate health? I'm not sure if it is a necessity in the game, but if it is does exist, I didn't figure out how to do it. I also found that when I reached the bottom of each floor the UI began to get in the way - it would be great if the camera panned a little lower so as to not obscure the character / enemies. Lastly, a simple 'pause' menu to exit the game from would be nice.
All in all, great work so far. I look forward to seeing future developments.
Thank you for the nice feedback!
The LB ability is not implemented yet, your controller is fine :) The item improvements shouldn't override, I'll take a look at that! I'm working on the health regeneration (maybe orbs that drop randomly or flasks) but I also want to build in items that grants you HP regeneration. The camera is a problem I know. I currently work on a better generation for the map, the view shouldn't be a problem after that! Also the pause menu is in the making :)
Again, thank you for playing and for the feedback, this really helps a lot!
Thank you for playing man! Seems like you get the same error as the one before... will dive into it ASAP!
I liked it! The art style is cute, and the amount of abilities is good (I believe there will be more, right?). Also I can notice that you have polished most of the things that are there, made with care, attention and passion.
There are some things that were a little weird, at least for me.
# The control layout. It's kinda weird to get into it. I suggest you to change from using a row of keys to something like two rows. You know, UIOJKL or something like that instead of FGHJKL. Also, Jump being the spacebar was a little weird as well since you had to change back to the other keys to do things.
# The wall jump. At least in this demo, it doesn't feel that useful. Also, I believe the character gets down really fast, so there's not a lot of time of response. Maybe this gets better if you change the key for jump.
# The cave layout. This is probably just me, but the square-ish approach (I understand) makes the layout feel weird specially in the thinner parts of the cave.
# The camera/view. Specially in the cave. You get to see a lot and since the character is tiny, it feels a little distracting.
I got this error while fighting agains one of the monsters on the cave. I believe I was supposed to die or something but I hope you get to find the issue and fix it.
I hope you consider everything I said, and some of those things are just nitpicks or my own point of view. Maybe you chose them in purpose and thats a way to see things, different than mine. You don't have to change them, but if something of those comments help, I'm glad I did.
You said you posted the demo to get feedback about how the game feels. So far, it feels good! But I believe it can feel a little better! I made a prototype for one of my games for the same purpose, but this is way more polished. I feel like I'm already playing the real thing, but I'm glad that we can help you to get other points of view!
Thank you so much for playing and reviewing! That's exactly the reason I created this demo! I will definitly look at all of the things you said, sounds all very helpful.
I will get an update ready as soon as possible to fix that bug!